Immerse yourself in the world and be moved by the passion of the creators. Keiichi Motoyama's way of enjoying games

Everyone has their own play style. Creative director Keiichi Motoyama, who loves games, talks about his love for his favorite titles and the best way to play for himself.

photo: Takao Iwasawa / text: Neo Iida

Immerse yourself in a densely crafted worldview. Be moved by the passion of the creators you can glimpse.

First of all, Cyberpunk 2077 has an emotional impact as a project. Eight years after its announcement, it was finally released, only to find it full of bugs and difficult to progress smoothly. Thanks to the sizzle of the world, you can't help but play it on the edge, wondering if it's been hacked.

It didn't even make it to Game of the Year. Despite that start, the publisher, CD PROJEKT RED, declared, "We'll fix it!" and continued to make corrections. Unlike pay-to-play online games, spending money on one-time software doesn't even come to a single yen.

But they continued to fix it in order to maintain trust, and three years later, it was finally completed this year with a major update that included a new scenario DLC. Their determination to never give up and their willingness to risk their lives for user satisfaction moved me as a creator.

The world of Neuromancer is finally available to experience

Another point is that it's an amazing experience. When I was in junior high school, I was fascinated by William Gibson's science fiction novel "Neuromancer." It is a masterpiece that presented a vision of a future where technological advances would give birth to a super-cyber slum, and it influenced "AKIRA" and "Ghost in the Shell." I had always hoped for it to be made into a movie, but despite rumors, it never came to fruition. This game has made that dream a reality in the world of games.

Japanese translation of the rulebook for the novel "Neuromancer" and the game, released in 1993
Left: Japanese translation of the original game rulebook released in 1993 (Motoyama's personal property). Right: Novel "Neuromancer."
©Konami Digital Entertainment

Scenes from "Neuromancer" are used, such as the wealthy's resort in orbit and the hacking of a satellite into which a raiding force rushes in. Furthermore, Keanu Reeves plays the main character Johnny, a homage to the film "JM" based on a Gibson novel, which made the "cyberpunk = Keanu" impression.

This is something they really understand. What's more, the world of Night City, where nothing exists in reality, has been meticulously recreated, right down to the signs and company logos. This represents the culture and history of each region, so there's an incredible amount of information density. I don't think there's any other game that can give you such an immersive experience.

Three works recommended by Keiichi Motoyama

NieR Replicant(2010)

Compatible models: PS3

Game "NieR Replicant"
An action RPG that is the predecessor to "NieR:Automata." "You have to play it four times to reach the true ending, and each time the impression changes completely. It's a masterpiece that shocks with its story invading reality and going beyond the "fourth wall" of what is known in movies and plays." ©SQUARE ENIX Developed by cavia Inc.

Final Fantasy (2010)

Compatible platforms: PS5/PS4/PC

Visuals for the game "Final Fantasy XIV Online"
The second MMORPG in the FF series. "One time, a bartender from Kansai in the party made a mistake, and a civil servant from Hiroshima, impressed by how serious the mistake was, said, 'Don't worry, let's speak up!' Even though I was an introvert, I was so moved that I spoke up for the first time." ©SQUARE ENIX

Vampire Survivors(2022)

Compatible devices: Switch, Xbox, PC, iOS, and Android

Game "Vampire Survivors"
An indie game in which you quickly defeat hundreds of approaching monsters. "As you play, your level steadily increases, and you become the strongest in about 20 minutes. This game made me realize once again that what makes a game great isn't the graphics." ©2021 Poncle Limited. All rights reserved. VAMPIRE SURVIVORS is a trademark of Poncle Limited.

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